![]() ![]() “The depth of his pain was something he had never addressed and had buried,” said Cavalier. Unfortunately, this grief makes him the most vulnerable, whether he realizes it or not. It’s a familiar story for fans of the movies – Drax’s wife and child were killed by Thanos. ![]() However, the depth of Cavalier’s character really comes to the fore when dealing with his past. I knew we were doing our own versions, but I also knew that we were probably going to have to respect certain characteristics.” ![]() “Just to reacquaint myself with some mannerisms and things. “I did go back and revisit the films a number of times,” said Cavalier. You see this throughout the game – Drax’s literal nature is played for laughs as he regularly holds onto his own butt or complains that it’s physically impossible for him to watch his head. He’s not stupid, he’s just from somewhere else and they behave differently.” So, that was my reasoning for why Drax was the way he was. So, these people needed to be clear with each other, and direct, so there would be no miscommunication - because most conflict comes out of miscommunication. Drax comes from a warrior culture and if they were going to fight at the drop of a hat, you’d have no society left. “Why was Drax so literal? I mean, we hear about the culture, but it’s never really explicitly stated why they react that way, so I had to figure out a logical reason for behaving that way. “Drax moved differently, spoke differently, thought differently, and came from a far different culture from anything I’ve ever had to experience, so I had to create everything from scratch,” said Cavalier. But actor Jason Cavalier put a lot of work into sounding out exactly what makes Drax tick. Sure, he’s still got his trademark straightforward nature, and the Katathian warrior clearly takes some cues from Dave Bautista when waxing literal with his chums. The Destroyer himself is also a different beast in Marvel’s Guardians of the Galaxy. It was a smart move.”ĭrax says it himself – this woman is a murderess. “She has her own past that she’s dealing with, her own dark secrets, and you don’t want to distract from that. “It made her mission so much clearer,” added Murray. Gamora is an equal part of the team, and a vital one – carving up enemies with her signature blade while also offering an insight into tactical maneuvers as you decide how to approach different situations. That carries over into the game’s mechanics, too. As a woman, often I play the love interest, so I really wanted her to be an equal and to stand her own and have her own story that had nothing to do with lust or love.” She’s a team member, she’s an equal, she’s not just a love interest. I really wanted to have her be one of the guys. “There was no ambiguity with regards to her relationship with Peter Quill. Of course, the big-screen version of Gamora, played by Zoe Saldana, saw the galaxy’s deadliest woman become an eventual love interest for Peter Quill, but in the game, there’s not even so much as a hint of that happening. “I really loved that Gamora wasn’t anyone’s love interest,” she added. In her case, this meant a substantial departure from how Gamora was portrayed on the big screen. “They really emphasized doing our own versions of the characters and steering clear of the MCU,” said Murray. And while the narrative team gave its actors extensive background notes for each of their characters, they were very keen for the cast to develop the roles themselves along the way. Much like his on-screen alter ego, McLaren is a rallying voice among his real-life Guardians, and he’s keen to share the credit for the game’s success. “This is an affirmation of that team effort as a whole,” said McLaren. But the versions we ended up seeing became very much their own - leading to widespread critical praise, and even awards recognition.Īt this week’s BAFTA Game Awards, Marvel’s Guardians of the Galaxy was nominated for its Narrative and Audio Achievement, while Jon McLaren is up for Performer in a Leading Role, with Jason Cavalier (Drax) and Alex Weiner (Rocket) both up for Performer in a Supporting Role. Much like the MCU Guardians, the game’s Peter Quill and his rag-tag band of space heroes are a loveable ensemble brimming with heart, humor, and barely-concealed contempt for one another. “The narrative team did such an incredible job of crafting a unique story and unique world that is completely separate from the comics and the MCU,” explained McLaren. “I didn’t want to be influenced because I knew we were going to do our own version.” “I chose not to go back and look at the movies,” said Kimberly-Sue Murray, who plays Gamora. ![]()
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