![]() ![]() “I hope you all experience the thrill and pleasure of grand-scale melee battle”. This test will be the first time gamers worldwide can come together and enjoy it," said Eun-Seok Lee, director at Nexon. " Warhaven is a close-quarters combat game that anyone can readily enjoy set in a medieval-fantasy setting. The "carrots” can then be exchanged for a "rabbit mask", a one-of-a-kind skin item for in-game use. Players will earn themselves opportunities to collect a "carrot" depending on the number of times they accessed the game, wins, rounds of normal mode gameplay, and account level. In addition, Nexon will also be running a "Gather a carrot and obtain a rabbit mask!" event. Nexon is promising to give away "gold coins" and "silver coins" for players who manage to access the beta every day during the test period, which can be exchanged for various in-game goodies including character skins and background skin items. ![]() Creators selected will enjoy various benefits such as exclusive in-game items and promotion of their channels. In " Gella", small cannons will become the best allies, and in " Hwara", soldiers will race to transport their War Machines to enemy lines.ĭuring this period, Nexon will kick-off a second partner creators recruiting round for the title from October 13th to October 26th. In " Moshabarg", players can take advantage of colossal crossbows and human cannons to fight for victory. In " Podden", players will battle for control of the central foothold within a fortress. For this upcoming beta, players will be able to clash weapons in four unique battlefields, each set apart by unique features and objectives to accomplish. ![]() Nice concept of game, but needs some improves to can become a good game.The Warhaven global test will begin today, at 5:00 pm PT and run for three weeks, ending on November 2nd.Īnyone interested in jumping onto the game, is welcome to request access through Steam. The cooldowns for every skill must have longeest CD is to annoying every 10 sec someone can use and repeat the same skill. Also when you going to enemies territory that we took damage because is locked area is bad idea and annoying as i metion before with the canon people and players take that as advance for win the battles and make annoying plans. ![]() Also the Flag raise in capture better to dissable this looks realistic but is to slow to click F and raise your flag better use the traditional way of capture just team stays in same area as long needs capture. That about immortals you can choice any immortal you want with any character i think this idea isnt cool better is to fix 1 immortal for 1 character cant someone can use 4 differents immortals at any time he got the advantage in fights. Other problem about Swordman looks awesome with hes huge sword, but that sword is a big problem, the reasson many fights is in close areas and every time we trying attack the enemy or enemy to as under the bridges or some stairs our swords hit the wall so can attack properly. Healers, well i dont was feel in training that i have a healer he is uselless in fights whiuel everyone fighting so far away from each others. Bows as i saw the bows got a lot issues from my practice - training on beggining, the aim is bad need fix, also doesnt have any skill to make some fast attack. Other problem people driving those Canons, i try by feet to go back and attack them with the swordman(because cant choice other char) and when this canon the enemy drives backwards he was going insane fast cant reach him suspose those is slow not a F1, also they going backwards and going outside of the area of fighting in enemies territory that gaves to us damages until we die then the canon was again in fight and everytime this player was use that backwards outside of fight we stop chase him and then again in fight and again backwards is so annoying. Horseman immortal, have really bad camera i cant see the ememies surround me and i cant pick a attack to them all my screen is about my horse nothing visual distance except horse. Other issue when swordman use Q the enemies goes on air some of them make like slow motion landing and cant attack them while they are on air. Hi, my biggest issue was before fight and before choice a place to spawn i was click P to choice my character all characters was come and i choice Spear, but always when starts didnt start with spear but with swordman i got tired to try and try. ![]()
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